CARG Laptop – Networked DOOM

One of the groundbreaking things about DOOM was its ability to ruin networks.  It became so commonplace that companies such as Intel and Carnegie Mellon University explicitly banned the playing of DOOM on its networks.  According to the DOOM FAQ put out by id Software, “In 1994, we fully expect to be the number one cause of decreased productivity in businesses around the world.”  And it pretty much did, or at least made companies think about setting up a policy regarding networked games.

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